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Super mario 64 infinite lives
Super mario 64 infinite lives






super mario 64 infinite lives

Usually we do an achievement per course, but these kinds of "extreme" hacks are usually tracked per star. How should the progression achievements be laid out? Would force the player to switch from core to bonus multiple times instead of just once, but at that point switching roms would be the least of your worries.Ģ. Where should the core / bonus split be?Ĭould put everything beyond a stage X in bonus, where X could be Bowser 2, the Third Overworld, Cliff of Pain, or even Veneno Sphere.Īnother option would be to move only the very hardest courses to bonus, even if they're not sequential (Bowser 2, Cliff of Pain, the Spheres and Ztar for example). If this were the case, there'd be two major decisions to make:ġ. I was thinking of splitting progression between core and bonus sets. Please correct me if I'm wrong and there are SMW hacks with sets that are this difficult or something. Progression alone would make it nearly unmasterable. Unsure how to make the set work given the difficulty of the game, however, so I'd appreciate it if those interested would help me out with the design by giving their opinion on the matters below.Ĭonsidering how hard the hack is, especially towards the end, I don't think this can be handled with a core set. Super Mario 74 - Extreme Edition (English) + Parallel Lakitu Camera + Infinite Lives.z64 Super Mario 74 - Extreme Edition (English) + Infinite Lives.z64 Super Mario 74 - Extreme Edition (English) + Parallel Lakitu Camera.z64 Super Mario 74 - Extreme Edition (English).z64 * Parallel Lakitu Camera + Infinite Lives (download) combines both the previous patches for the ultimate gamer experience!ġ. Having infinite lives at least removes the game overs, though you'll still need to re-enter the course after each death.

super mario 64 infinite lives

Even players attempting a savestateless playthrough usually place savestates at the entrance of courses, because the process of getting each star is what matters, but such savestates are incompatible with the hardcore mode of RetroAchievements. * Infinite Lives (download) is self explanatory. It does cost some of your street cred, however. * Parallel Lakitu Camera by aglab2 (download) improves upon the notoriously broken Lakitu camera of the hack, resulting in a better and more casual experience. With the SM74EE rom in hand, you're free to apply at most one of the following QoL patches. * Super Mario 74 - Extreme Edition (English) (download) To play you'll have to apply the following patch to Super Mario 64 (USA). ~Hack~ Super Mario 74: Extreme Edition (Nintendo 64)Ĭreated 27 Apr, 2018 06:53 by MaddieKittyTV








Super mario 64 infinite lives